Focusing mainly on aesthetics, this conceptual controller design aims to follow the design language of the Microsoft surface product range. 🎮
Featuring a smooth complex surface on the backside with a clean cut along the top surface, leaving a flat space for the buttons and analogue controls. Modelled in Solidworks, the game controller uses an x shaped cutout for the buttons, with each triangle independently bending, providing a minimalist interaction. 🕹